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Exclusive Interview with Dutch Ceramist Jeroen Bechtold

Jeroen Bechtold has been a porcelain artist for over two decades and is based in Holland. Early on in his career, he worked in Germany as a designer for Rosenthal. He is now an accomplished ceramist who has exhibited internationally and has his own gallery in central Amsterdam. Jeroen is also well-known for his pioneering work in the field of 'virtual ceramics'. The following interview was conducted during his recent visit to Australia, where he was Artist in Residence at the Canberra School of Art.

SG
You have been working extensively in the area of 'virtual ceramics'. How do you explain this new emerging field to the uninitiated?

JB
Virtual Ceramics are exactly the same as any other intelligently applied craft. If you use your craft with brains and feeling, it will be about thoughts, ideas, love and style. Shapes have to do with love -- touching form, shade, light etc. But in virtual ceramics what you are doing is exactly the same -- in short this is craft that is, but need not be. Of course this makes people insecure, but craft is about looking, touching and feeling with your eyes and emotions. I think that it is incredibly important to explore new avenues in craft now. We already live in a world where images are far more important than the object. Many people see works on TV, in magazines and photos, ie. 2D representations, while they will never see the real thing. So virtual ceramics asks the question: do you still need the real thing?

SG
How did your involvement with computer ceramics come about?

virtual teapots JB
Curiosity, I think. I wanted to make pictures of my thoughts, which was the major reason I started to get involved with computers. I know that I have lots of different ideas in my head which are a big blur -- many images and ideas that I can't control. They come as they wish and I don't like that. I thought that with the help of a graphical computer I would be able to make those pictures. It didn't completely become true, but for a greater part it helped me to explore a different craft.

SG
You must have come across people who equated virtual ceramics with CAD/CAM. What is your response to that?

JB

The fun part is that I didn't begin with a CAD/CAM program, many years ago. I stared with a software that was designed for animation. That was to explore things with. At a certain point things emerged that were interesting to show to others and I ended up working for a Korean factory designing steel water kettles, which was quite interesting. But the objects I make don't have anything to do with industry. My virtual work consists of cups that float and vases that stand on a single point. It's quite obvious that my virtual objects are not intended as functional design. These are explorations of what is possible in a different realm, being the world of the computer screen, which will play an ever increasing, enourmous role in our lives in the near future. So the more we live in cyberspace, the more we will need objects to inhabit that space. If you look at 3D software, there are templates for creating 3D scenes -- these images are badly designed, by programmers with no visual skills. It is important to have virtual designers for these virtual environments.

SG
Some people have espoused the idea that we will witness a crafts diaspora -- more and more crafts people leaving their chosen medium for the computer terminal...

JB
I think that's absolute bullocks. It is wonderful to have people explore these notions, but basically it's the same thing that happened with painting at the end of the 19th C, when photography came about. They had to rethink their existence as painters. Now we as crafts people are being confronted with a similar situation, which is computers creating 3D objects, which are similar to photos. This new situation asks new questions. It doesn't mean we would all work with digital craft -- you can't sell these things and to eat you need a bowl. You can't eat from a virtual bowl. So bits and bytes are wonderful to visualise what you have been thinking about.

SG
But you are already presenting you work in a different medium -- the Internet.

JB
That's true. It's just like having images of your work in a magazine. The advantage is that you can create hyperlinks which can improve your exposure. But apart from that, it's just another medium for promoting your work and ideas.

SG
I'm also interested in hearing about your 'Reconstructions of the Holy Grail'. Where did that idea come from? A particular fascination with the Holy Grail?

JB
It has to do with the fact that this is a myth of the western world, that has similarities with myths in other cultures as well. It is about a piece of earthenware or whatever that held the blood of Christ and represents in a way all that is good in the world. I try to show how people usually destroy that which is good, and we keep on building and destroying, building and destroying. That is what I make -- the title is more of a handle I give to people, with which they can read the work, rather than a literal adaptation. I don't try to make the Grail, because it never existed. I make reconstructions of the remains of something that never existed, which consists solely of a thought or idea -- just like virtual ceramics. You 'remake' something that doesn't exist, but you are talking about ideas and that is what my work is about, whether it is tactile or virtual.

Many thanks to Jeroen Bechtold for this interview.

 

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